суббота, 10 декабря 2011 г.

I moved this blog to www.glow3d.com/blog. New blog is built on Wordpress and hosted on the same site as www.glow3d.com. I think Wordpress is more convenient and  if you interested, please subscribe to www.glow3d.com/blog.

четверг, 8 декабря 2011 г.

SSAO: First steps



Today's results - fancy Screen Space Ambient Occlusion!
It searches pixel's surroundings to check pixel's occlusion, after
that blurs results and blends with the screen.

Video with a water:


Some additional effects like Light Scattering (God rays ) remains to implement
and I can finally start work on the game!

вторник, 6 декабря 2011 г.

четверг, 1 декабря 2011 г.

Atmospheric Scattering


Atmospheric Scattering was added (restored) today. It's dynamic and renders beautiful sunsets and dawns. Special values added to Scene properties - Time of the Day (0..24, in hours), Length of the day ( in hours ).

среда, 30 ноября 2011 г.

HDR finally done

fuuuf .. 4 months without updates.

I returned to HDR, finally cracked it. It's probably
not so very efficient now, and I will return to it later.
It uses 64bit float render targets, bloom, all standard.