Auto reloading resources are implemented for the Editor. Scripts, textures, models (by background thread, thus not stopping work), shaders are loading automatically after switching from editing application (Photoshop, 3ds max etc) into Editor.
Also - camera manipulation - zoom to selected objects, top, bottom, left, right, front back view of selected objects. UI for edit assets in external application (defined by OS), opening resource location in the Explorer, import from Assets window.
It's about developing of game "Little Zombie Susie" and game engine "Glow". Trailer, Game play video.
Little Zombie Susie game:
The game is about little zombie girl, which needs to help her family to find cure. Fights with humans, solving puzzles, searching food (cows). Puzzles are based on navigation.
Short list of features of engine:
Lighting: Deferred Shading
Physics: Havok
Scripts:Lua
Multi -threading (~7 threads)
Ai: Dynamic navigation meshes (Recast Navigation), State Machines, Sensor system
Cross platformed
Support for different graphics API (DirectX, OpenGL)
Nature: Landscapes and grass, Dynamic Sky, Wind
Networking (Client-Server), Client - side prediction