
First stage of water with reflection and refraction in Glow engine. Plus HDR, Antialiasing, Color Corrections and Gamma Corrected (Linear) Rendering.
Color transformations as Post-Process is added into Glow engine.
Currently supported transformations are contrast, brightness, black and white, red, green, blue shifts, saturation will be added later. All transformations work in a same step, so adding, for example contrast to brightness will not slow down it in 2 times.
Transformations added as scene property, and can be accessed from script.
Image:


Antialiasing is finally implemented in Glow engine.
It's implemented by Directionally Localized AA algorithm,implemented in The Force Unleashed 2. It's operates in image space and works as post-process, finding edges by High-Pass filter and blur it with 5x5 (and 16x16 for long edges) kernel.
Looks cool .. my images long time suffered from jaggies .. not now)
Antialiasing is off:
Antialiasing is on: