First of all I searched available path engines and
didn't find any acceptable. Some costs money,
some wasn't complete enough. Month ago I saw demonstation
of "Recast" library from Mikko Mononen. Library generates
correct paths from triangle soup by voxelization. I was very
impressed, so I downloaded it and added support for dynamic
objects.
Video:
Very nice! :) Thanks for the link. Recast looks like something I was looking for. :D
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