It's became so big, I can not serve it in my little brain.
So I detached it into small pieces, like physics, sound,
networking, core, ai, ui, archive, prepared solid interface to
access features of engine (which will be visible for users of
engine). Also put all pieces into dll, and prepare abstract
interface for every module to clearly isolate it.
Also the thread pool (boost::threadpool) is added to execute jobs from modules.
So now engine will scale performance easily with more CPU cores.
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