Editor UI will be written by Lua scripts.
I started my UI from simple and usable source of Recast library,
For example, button usage:
if ( imguiButton("Start game") )
LoadLevel("super-duper mega Quake level.mdl")
this is button creation, displaying and logic in one place. After
years on Windows it was amazing!
I mapped API into Lua script language by luabind library, and
now UI script code looks like here:
if object_selected then
rollout( "Object", 0, 0, width, height )
show_object_properties()
if collapse("physics", true, true) then
show_physics_properties()
end
if collapse("visual", true, true) then
show_visual_properties()
end
if collapse("script", true, true) then
show_object_script()
end
end_rollout()
end
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