четверг, 8 декабря 2011 г.
SSAO: First steps
Today's results - fancy Screen Space Ambient Occlusion!
It searches pixel's surroundings to check pixel's occlusion, after
that blurs results and blends with the screen.
Video with a water:
Some additional effects like Light Scattering (God rays ) remains to implement
and I can finally start work on the game!
Подписаться на:
Комментарии к сообщению (Atom)
Looking very nice! Clouds are very interesting - is it a sky box or they are volumetric?
ОтветитьУдалитьthanks! It's static skybox.. I think it's hard to create good volumetric clouds but anyway will implement dynamic clouds in near time.
ОтветитьУдалить