четверг, 8 декабря 2011 г.

SSAO: First steps



Today's results - fancy Screen Space Ambient Occlusion!
It searches pixel's surroundings to check pixel's occlusion, after
that blurs results and blends with the screen.

Video with a water:


Some additional effects like Light Scattering (God rays ) remains to implement
and I can finally start work on the game!

2 комментария:

  1. Looking very nice! Clouds are very interesting - is it a sky box or they are volumetric?

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  2. thanks! It's static skybox.. I think it's hard to create good volumetric clouds but anyway will implement dynamic clouds in near time.

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