Deferred shading (plus Doom3-like lighting for slow hardware), more than 1000 lights (without shadows) possible simultaneously, soft shadow maps for omni lights, attenuation maps, fog, bump maps, specular maps, ambient etc.
It's about developing of game "Little Zombie Susie" and game engine "Glow". Trailer, Game play video.
Little Zombie Susie game:
The game is about little zombie girl, which needs to help her family to find cure. Fights with humans, solving puzzles, searching food (cows). Puzzles are based on navigation.
Short list of features of engine:
Lighting: Deferred Shading
Physics: Havok
Scripts:Lua
Multi -threading (~7 threads)
Ai: Dynamic navigation meshes (Recast Navigation), State Machines, Sensor system
Cross platformed
Support for different graphics API (DirectX, OpenGL)
Nature: Landscapes and grass, Dynamic Sky, Wind
Networking (Client-Server), Client - side prediction
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