Looks awesome! Though, I wonder, if you update it like that while the game is running, wouldn't the zombies try to walk over that board while you're dragging it? ;)
It's about developing of game "Little Zombie Susie" and game engine "Glow". Trailer, Game play video.
Little Zombie Susie game:
The game is about little zombie girl, which needs to help her family to find cure. Fights with humans, solving puzzles, searching food (cows). Puzzles are based on navigation.
Short list of features of engine:
Lighting: Deferred Shading
Physics: Havok
Scripts:Lua
Multi -threading (~7 threads)
Ai: Dynamic navigation meshes (Recast Navigation), State Machines, Sensor system
Cross platformed
Support for different graphics API (DirectX, OpenGL)
Nature: Landscapes and grass, Dynamic Sky, Wind
Networking (Client-Server), Client - side prediction
Looks awesome!
ОтветитьУдалитьThough, I wonder, if you update it like that while the game is running, wouldn't the zombies try to walk over that board while you're dragging it? ;)
Thanks,
ОтветитьУдалитьyes, you're right, looks like i need to disable navigation mesh recalculation for the board during dragging