понедельник, 7 декабря 2009 г.

Recast dynamic navigation meshes

Some examples of using Recast dynamic navigation meshes in gameplay

2 комментария:

  1. Looks awesome!
    Though, I wonder, if you update it like that while the game is running, wouldn't the zombies try to walk over that board while you're dragging it? ;)

  2. Thanks,
    yes, you're right, looks like i need to disable navigation mesh recalculation for the board during dragging